[ 01_THE DATA INFRASTRUCTURE ]

The data layer for World Models.

World models are moving AI from describing the world to acting in it. Unlike generative models, world models cannot rely on the open internet for training data. We extract millions of multi-modal, action-conditioned trajectories from video games — safe and controlled environments where every interaction is captured — and deliver them as training-ready datasets for the next generation of AI: world models and embodied AI.

Temporally aligned video, telemetry inputs, and ground-truth 3D state — all synchronized and training-ready.

Volume, Diversity, and Quality.

Three properties decide whether a dataset can train a frontier world model. We engineer for all three at once.

01

Volume

Petabytes of synchronized capture and billions of ticks of gameplay. The current largest public datasets contain tens of thousands of hours. We are building toward one million.

02

Diversity

Hundreds of different titles, thousands of different maps, physical environments, lighting conditions, and edge-case scenarios. Reduce the risk of overfitting and train your model across different environments.

03

Quality

Zero-loss engine output under formal licensing agreements, not web scrapers. No hallucinations and no alignment drift — exact temporal alignment on every frame. Every frame is the same source of truth the game itself runs on.

Our flagship dataset is extracted from world's top performing AAA games and AA games.

A high-tick, physics-rich, multi-agent environment with millions of skilled players generating diverse, intent-driven trajectories every hour.

200+ structured properties extracted per frame. Every chip below is a real column in your dataset.

Counter-Strike 2 gameplay footage illustrating the source environment we extract training data from
player_pos_x_y_z
velocity_vector
aim_pitch_yaw
view_matrix_4x4
weapon_state_enum
recoil_pattern_id
inventory_slot_id
enemy_visibility_bits
hitbox_intersection
audio_source_3d_pos
footstep_audio_spec
ballistic_trajectory
navmesh_polygon
map_geometry_hash
collision_mesh_v
particle_density
tick_rate_hz
frame_delta_ms
network_jitter_ms
input_latency_raw
[ Note ]

Framework-agreement customers can request additional AAA titles, custom property extraction, or live engine instrumentation for novel research environments.

Built for the way world models actually learn.

Generic video corpora teach a model what scenes look like. Our data teaches a model what a world is: a coupled system of state, motion, intent, and consequence, frame by frame, provably aligned.

01 // GROUND_TRUTH_3D_STATE

Straight from the engine, not inferred from pixels: exact per-object position, rotation, and velocity for every entity in the scene. No perception noise, no labeling error, no occlusion guesswork. Your model learns the true geometry of the world instead of a noisy reconstruction of it.

02 // FRAME_ALIGNED_ACTION_CONDITIONING

The next state depends on the action taken — and that link is the hardest thing to source. We record raw controller and keystroke inputs aligned to the exact frame and state they produced. We don't infer it. We record it and align it to each single frame.

03 // DENSE_STRUCTURED_GAME_STATE

Hundreds of ground-truth properties tick and multiple ticks per frame. Not just highlights — the full trajectory. A dataset of a consistent world evolving rather than isolated moments.

[ 02_Research ]

Research and collaborations.

In 2025, we published a position paper discussing game-generated data as an untapped resource for advanced AI training, and we are thrilled by the interest it has received from the research community. A huge thank you to everyone who has shared feedback and ideas so far, and we continue to push the boundaries and research collaborations with academic partners.

Please reach out if you are interested in what we are building. We look forward to collaborating with researchers working on world models, physical AI, and self-supervised learning.

[ Paper · 2025-09-03 ]

Game-Generated Data, An Untapped Resource for Advanced AI Training

The paper explores how game-generated data can open up new possibilities for advancing AI training. In particular, we dived into the Joint-Embedding-Predictive-Architecture (JEPA), a state-of-the-art architecture for world model building, with a vision for achieving human-level intelligence.

Read_The_Paper →
[ 03_Product ]

A synchronized stack of engine-grade data, every hour of gameplay.

We do not ship raw video clips. We ship a coherent dataset: time-aligned video, telemetry, structured game state, perfect action labels, and controlled environments — all generated by the engine itself, all immediately usable for training. Our team bridges deep expertise across both gaming and AI, and we curate the best dataset for your specific needs.

LAYER_01

Video

1080p multi-view game capture, every frame timestamped to engine ticks.

LAYER_02

Telemetry and Game State

Full positional, velocity, orientation, and physics vectors for every entity per tick. Semantic context, events, HP, inventory, weapon state, score, camera pose, depth — over 200+ annotations per tick.

LAYER_03

Temporal Alignment

Every stream synchronized from tick to frame. Precise alignment treatment guarantees no drift.

LAYER_04

Task & Action Annotation

Labeled controller, mouse, and keyboard inputs aligned to frames — recorded, not inferred.

LAYER_05

Custom Controlled Environments

Bespoke scenarios and gymnasiums built from commercial titles with rich physics.

LAYER_06

Intention and Planning Annotations

Player intention and tasks, event annotations, human-annotated planning of goals and sub-goal achievements, causal relationships.

[ Format ]

Delivered in Parquet, HDF5, and JSON-L by default. Custom export pipelines available for framework-agreement customers.

[ Try It · See the Data Being Made ]

Play 60 seconds. Walk away with the dataset.

The same capture stack we ship to labs, miniaturized into the browser. Run an agent (you), generate frame-aligned ground-truth state, watch a JEPA-style world-model (style browser) learner predict the next frame in real time, and export the per-frame CSV.

[ Interactive · Cat Field ]

Play the demo. Watch your gameplay become training data.

A 60-second mini-game running on a live capture pipeline. Frame-aligned telemetry, ground-truth 3D state, and action labels stream into a JEPA-style world-model (style browser learner) preview as you play — then download the exact per-frame dataset as CSV.

[ Unlock the demo ]

Enter your name and corporate email to launch the live capture pipeline in your browser.

Requires a corporate or institutional domain. 60-second session.

[ Pricing & Access ]

Request access.

For pricing inquiries and commercial contracts, send your request below and our team will be in touch.

[ Request Pricing ]

Requires a corporate or institutional domain.

[ 04_About ]

Our story.

[ Our Vision ]

We envision a world where next-generation AI, deeply grounded in reality and aligned with human values, improves life everywhere. The new AI paradigm transcends static pattern recognition and truly understands the dynamic mechanics of the world.

Our vision is to be the trusted data layer and intelligence backbone that powers this transition — enabling AI systems to operate safely, predictably, and intelligently within the complex real world.

[ The Team ]

Worldmodeldata is built by a team that sits at the exact intersection the problem demands. We bring together serial entrepreneurs who have built and scaled companies, executives from the game industry who know how these worlds are made and how to access them at scale, world model specialists and ML engineers who understand precisely what the next generation of AI needs to learn from, and senior voices from AI and technology regulation who ensure that data is sourced the right way.

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